E-learning Statistics 2024

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In this article, I have shared my knowledge on “E-learning Statistics”

E-learning is a fast expanding discipline in which educational content is delivered via the use of technology. Online courses, webinars, and simulations are all examples of e-learning.

Although e-learning is frequently thought of as a replacement for traditional classroom-based instruction, it can also be used to supplement face-to-face instruction. There are numerous advantages to using e-learning, including enhanced accessibility, flexibility, and cost savings.

Due to the COVID-19 epidemic, e-learning is becoming more popular, as it allows students to complete their education even if they are unable to attend school in person. E-learning is here to stay, and it will undoubtedly have a significant impact on education in the future.

E-learning Statistics

The eLearning industry was thrown into disarray last year as a result of the outbreak. In a couple of hours, businesses had to digitise their whole operations, including onboarding, training, and development programmes.

We’ve broken down eLearning into its most popular forms and features – such as microlearning, mobile learning, and gamification – and finished with some insightful eLearning data to assist you modernise your team training and make the best eLearning decisions for your teams in 2021.

EdApp is a forerunner in the eLearning area. As one of the largest mobile microlearning platforms in the market, EdApp’s internal data provides a unique look into an underreported sector, giving over 50,000 courses every day.

E-Learning Statistics 2024

Social Learning Statistics

  1. 30 percent of admins use Discussions, a forum-like social learning tool that allows learners to share their reflections and ideas with fellow learners and admins. (Data from internal EdApp for 2021)
  2. Assignments, a question-and-answer mechanism that allows administrators to assess student progress and provide immediate feedback, is used by 30% of administrators. (Data from internal EdApp for 2021)
  3. Twenty-six percent of those polled indicated they prefer gamified activities that provide real-time feedback.
    (Source: eLearning Industry)
  4. Social learning accounts for at least 75% of the knowledge gained on the job. (Photo courtesy of the eLearning Guild)
  5. 70 to 90 percent of all workplace learning occurs informally, from knowledge exchange and mentorship among team members to casual lunchtime chats. (Source: Bloomfire)
  6. Employees believe that sharing social information is vital in 87 percent of cases. Only 37% of people believe that formal workplace training is necessary. (The source is Modern Workplace Learning 2021.)
  7. Course completion rates increase by 85 percent when social learning is used. (Image courtesy of eLearning Industry)
  8. More than 60% of employers want to see their employees interact with learning tools on a daily basis, and 73% want to increase their focus on social learning. (Source: Brandon Hall Group)

Mobile Learning Statistics

  1. Despite the fact that EdApp is accessible on all devices, mobile devices account for 60% of activity. (Data from internal EdApp for 2021)
  2. The average completion rate for an m-learning course is 82 percent. (Data from internal EdApp for 2021)
  3. Mobile learning is the fastest growing market in the industry, with an average annual growth rate of 20%. By 2020, the market for mobile learning is anticipated to be worth $22.4 billion. By 2027, the global mobile learning industry is anticipated to reach $80.1 billion. (Source: Globe News Wire)
  4. Mobile learning will be the preferred method of microlearning by 2025. (Source: Learn Worlds)
  5. Despite the fact that deskless employees account for 80% of the workforce, most of them lack access to mobile learning. (Source:Emergence)
  6. Nearly 90% of Millennials, the largest group in the workforce, are always carrying their smartphones.
  7. Twenty-five percent of L&D professionals said their organisations already offer mobile learning, and 61 percent said they plan to do so over the next two years. (Source: Rapid Learning Institute)
  8. Nearly 60% of respondents prefer to receive training content in a vertical configuration on their mobile devices, compared to 40% who prefer a horizontal arrangement. (Source: eLearning Infographics)
  9. 70% of workers reported increased motivation to learn when they were able to successfully browse the courses using their mobile devices. (Source: World Journal of Education)
  10. Mobile learners complete courses 45 percent faster than laptop users, with little difference in evaluation outcomes.

mobile

Images and Video Usage in Learning Statistics

  1. In microlessons, video templates were utilised 123,176 times. (Internal EdApp data from 2021)
  2. In microlessons, image templates were used 988,298 times. (Internal EdApp data from 2021)
  3. Visual information accounts for 90% of the information processed by the brain.
  4. An image is processed in only 13 milliseconds by the human brain.
  5. Images are processed 60,000 times faster by the human brain than words.
  6. People recall 80% of what they see, compared to 10% who remember what they hear and 20% who remember what they read.
  7. Eighty percent of people will watch a video, while just 20% will read text on a page.
  8. Every video, 53% of workers gain new knowledge or abilities by watching a video from an expert. (Source: Degreed)
  9. Three days later, learners typically remember only 10% of new information. When that same material is combined with a relevant image, learners recall 65 percent of the information in the same amount of time.

COVID-19 Impact Statistics

  1. EdApp’s monthly active users have surged by more than 320 percent since the release of COVID-19 in March 2020. (Data from internal EdApp for 2021)
  2. Since the outbreak began, COVID-19 health and safety courses have been utilised to educate thousands of people all around the world, accounting for three of the top five most imported courses. (Data from internal EdApp for 2021)
  3. According to 74 percent of L&D professionals, skill building is the most crucial component of rebuilding for the future, and 62 percent are actively helping employees build the abilities they need to stay in the firm.
  4. 82 percent of decision makers aim to improve digital learning resources as a result of the COVID-19 outbreak.
  5. According to the Chief Learning Officer 2020 State of the Industry survey, 81 percent of learning leaders want to implement new training methodologies as a result of the epidemic, 70 percent believe their blend of training delivery methods will change, and 73 percent want to generate more personalised content.
  6. In response to the epidemic, 94% of businesses changed their learning priorities and L&D strategy, with two-thirds making significant changes to what they do and how they do it. (Source: Fosway Group)

ELearning Statistics

  1. By 2027, eLearning is predicted to be worth well over $1 trillion, up 21% from the $250 billion it reached in 2020.
  2. The most major growth reasons in the North American and European eLearning markets are rising demand for eLearning from the healthcare sector, increased content digitization, and the migration from a learning management system (LMS) to cloud-based solutions. (Source: Global Market Insights)
  3. The most major growth reasons in the North American and European eLearning markets are rising demand for eLearning from the healthcare sector, increased content digitization, and the migration from a learning management system (LMS) to cloud-based solutions. (Source: Global Market Insights)
  4. The most important growth reasons in the Asia Pacific and Latin American eLearning industries include higher education sector expansion, companies enhancing their existing training programmes, and a growing demand for online English courses. (Source: Global Market Insights)
  5. The most important growth factors in the Middle East and African eLearning sectors include government programmes and efforts, as well as increased access to the Internet and mobile learning.
    (Source: Global Market Insights)
  6. The lack of peer-to-peer engagement, slow Internet connectivity and inadequate network access, and adaptability concerns are all major roadblocks to the global eLearning market’s growth. (Source: Global Market Insights)
  7. Because it is more interesting than a traditional instructor-led training session, e-learning can boost knowledge retention by up to 60%.(Source: Brandon Hall Group HCM Outlook 2017 Survey)
  8. When compared to traditional instructor-led training, e-learning takes 40 to 60 percent less time from any employee. (Source: Brandon Hall Group’s 2017 Human Capital Outlook Survey)
  9. 40% of businesses report that eLearning has helped them improve revenue, and companies who provide eLearning see a 25% gain in revenue per employee. (Source: eLearning Industry)
  10. Between 2020 and 2024, the corporate e-learning industry is expected to grow by $38.09 billion. (Source: Business Wire)

What’s Next For ELearning in 2024?

Mobile microlearning is still one of the most effective ways to upskill, instruct, and engage teams, especially as more companies allow employees to work from home and have little face-to-face interaction.

Because microlearning allows your employees to interact with quick, highly-targeted courses designed with human limitations in mind, such as attention span and memory, key concepts are easier to absorb in real time from the comfort of their own devices.

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Aishwar Babber

Aishwar Babber is a passionate blogger and a digital marketer. He loves to talk and blog about the latest tech and gadgets, which motivates him to run GizmoBase. He is currently practicing his digital marketing, SEO, and SMO expertise as a full-time marketer on various projects. He is an active investor in AffiliateBay. You can find him on Twitter, Instagram & Facebook.

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